EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
^ Agree totally.
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Gold Rush | Gepost: |
Berichten: 2969 Berichten: 382 Locatie: United States Geslacht: Man |
I agree
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
@ZH your numbers are pretty solid - I'd say you're a bit high on the actual HW count (which I should probably keep secret), but that shouldn't change the overall nature of the numbers. Yes, there are very few SPC systems out there, and there should probably be some more. Your argument about fun I find very compelling - though EL pointed out that fun isn't the same for all players.
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
Simplest solution would be a set number that is at the very least double why we have now.
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
My first post may have been a little more passive aggressive than it needed to be sorry
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
> Ps. My hw count can't be off by much
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Currently one system is dropped each hour - 24 per day, which you point out is not sufficient to sustain active hunting. In the past, enough new players joined and then abandoned the game - good website conversion rates are still < 10% - but while removing planets from (very) dead accounts is good, it wasn't the best for new and active players either - they'd get "chained" to death, and in the past couldn't restart without waiting for the end of the month. Still, assuming 1% of players stayed, that is still only 99 systems over the lifetime of an account the average new player contributed to the cycle of hide and seek. Even a single active "maker" player can go though 4-20 systems each day, depending on work load - based on distant memories of when I played actively, I think I felt 20 was a pretty heavy nearby load, 4 wasn't bad, and I probably had to clear out about 10-20/week. I was never the most effective player though, so feel free to correct me there. My reaction to dropping more systems has been more visceral, based on my preferences as a player to have less weekly "cleanup".
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
I love you.
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Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
So would the invis ship have some sort of 'link' to the planet... but that would be cool to have planets move, it would make finding HWs more interesting, though that would just mean I'd need to build 800 invis ships before it happened |
Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
You never did tell me what you were looking for.
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