EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
Thank you Iiri |
Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
Low planet count also means that there are fewer SPs for it to go to and I'm not sure if it picks out player planets then, but those players that aren't as active and are trying to hold onto planets might get hit more and have a harder time finding new planets |
EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
^ Exactly. |
Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
Ah, I thought in your first post you wanted to see the number of planets dropped (as in reduced), not that you wanted to see a 'planet drop' of the planets that didn't come in. I wouldn't mind a drop, toss a good 6-10k out, better probing and nearby results for those that are actually playing. |
EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
I think a planet drop is needed and a minimum amount of planets in the universe set, when reached a planet drop is initiated.
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watupdogg | Gepost: |
Berichten: 2391 Berichten: 346 Locatie: Portugal Geslacht: Man |
I usually agree with you EL but in this case I do not. The planets will regenerate. I think the low planet count makes the game more challenging. Planet drops are annoying, I hate having to clear nearbys on 40+ systems all at once. |
EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
I can see why but take into consideration the following:
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
^ |
General Stonewall | Gepost: |
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I agree.
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
Assuming:
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