Bericht Titel: Turrets Design: The Final Results ()
Poster: Professor
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Professor | Gepost: |
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After reviewing survey data, I have come up with final design criteria for coding of turrets.
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Hope | Gepost: |
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ok kool
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Professor | Gepost: |
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Now, before someone complains that untrained fighters can not possibly kill these turrets, let me be clear on the likely outcome of a battle between a turret and an untrained fighter. The fighter has 1/6th chance of killing the first turret. The turret, in return, will do an average damage of 3.5k (50% chance of hitting with each of two shots of 3.5k). So, the untrained ship will see three turrets on average, before it is killed, with 1/6th chance of killing each of these three turrets. That means, on average, it will take 2 untrained fighters to kill one turret, or 180 untrained fighters to kill 90 turrets.
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Professor | Gepost: |
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For trained fighters, killing turrets is easier. Every fighter shot has a 50% chance of killing a turret (actually, slightly higher than 50%, as it is 21k/40k = probability of turret being killed).
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Chaos | Gepost: |
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He meant fighters
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Hope | Gepost: |
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Good
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Professor | Gepost: |
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For building turrets, a planet can only build as many turrets as it has millions of defense. So, a 30 million defense HW can only build a maximum of 30 turrets.
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Professor | Gepost: |
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Points will be awarded to ships for killing turrets, but turret attacks will not give ships experience.
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watupdogg | Gepost: |
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Hope | Gepost: |
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Prof this is a request everyone will find helpful
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Professor | Gepost: |
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Okay, fighter goes to planet, and selects attack planet. Then, result is shown of XX# of turrets attacked and did # damage to fighter (and probably killed fighter). Fighter killed YY# of turrets.
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