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Professor Gepost:

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You then select a the next attacking ship and attack planet. The attack happens in less than one second for all turrets, and you can attack with as many players and as many ships as you would like, but each fighter attacks all turrets remaining until it survives them all or dies trying to kill them.




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Professor Gepost:

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It is complicated to explain analysis and tradeoffs and criteria to design turrets.

However, attacking with fighters and building turrets is simple.




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Rukna Baisioji Akis Gepost:

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I was never in favour of turets at all, but i like the solution you made :)




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Professor Gepost:

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Thanks.




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Hope Gepost:

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Ok nice guide lol




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Paxius Gepost:

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I am agants bulding, but that turets thing sounds nice. Bravo Professor. :]




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Professor Gepost:

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Thanks.




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MageofMaddness Gepost:

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What are the point calculations?




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Deemers Gepost:

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I see too much Merchant Empires. :P




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Professor Gepost:

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Turrets also require 10 minutes per turret to build, and can only be built one at a time. So, like ship training, an investment of time is required to get a lot of turrets on a planet.




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