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DarkViper Gepost:

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I think we should have carriers with hyper that can tranport fighters. (but not assault ships)




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DarkViper Gepost:

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oh yeah... an when some one detects one of your planets with the Nearby planet function.. it should tell you which one of your planets they detected.




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Slavish devotion to rules is a sign one has nothing better to do with his time.
-God of OverKill.
-Servant of Oblivion,
-Assassin of the Swarm.


YuGi Gepost:

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but that makes the game lose some of its edge




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DarkViper Gepost:

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No it doesnt... it tells you which planet has been detected when some one probes it.. this shouldnt be any different. and you have no way of defending the planet thats been detected this way cuz you have no clue WHICH planet to defend.




__________________________
Slavish devotion to rules is a sign one has nothing better to do with his time.
-God of OverKill.
-Servant of Oblivion,
-Assassin of the Swarm.


YuGi Gepost:

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thats what makes the game so exciting for me not knowing what planet has been detected




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New Players Forum Moderator
Welsh and Damn Proud Of It

msn:ga19852003@hotmail.com
yahoo: YuGi19872003
icq:238-473-256

Wannix Gepost:

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hehe. but zygis what bout the wormhole idea?




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Fire Demon Gepost:

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ok, well this is from Starcraft, why not have a special ship, that goes into hyperdrive, and brings all ships surrounding it (in the blocks of space right next to it) on the xy axis, to the same location, and each jump costs say 500 hydrogen, or something like that. This sort of encorporates Wannix's ideas of wormholes and someone elses of mass launching ships.




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Wannix Gepost:

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that's my point




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Zygimantas Gepost:

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That's almost the same as fighters and assaults with hyperdrive.


Wannix Gepost:

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hmm, no. cuz you can't go just to 1 1 1, you've to send a wormship to there, and then you can. it's lots difficulter and expensiver




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