Bericht Titel: Market Watch 27 Oct 2016 ()
Poster: Zerohours
Bericht gestart:
Berichten: 9 Laatste bericht: door ReaperOfSouls
Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
Hello Everyone,
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
I think someone decided to stop being so stingy and has put T and other resources up on the market for more reasonable prices. I personally have found some offers that interested me, however purchasing T on the market is still just so expensive. Those deals usually don't hold very high quantities, so you end up at a market price of 70-100 for any sizable purchase which is extortion given the few credits that can be earned monthly. I'm not very well versed in economics but from a consumer standpoint the market remains mostly unusable for any sizable transactions.
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
There are enough credits put into the system monthly to upgrade almost 30 accounts fully. The abundance of credits certainly affects this.
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
5 ×100,000 units 50 credits per 100,000 units
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
I also want to clarify that the overall problem is not people with lots of resources and credits. That is only a symptom of the problem. The real problem is that there is no Credit sink the in game. Credits are pumped into the game through voting, purchasing, and winning personal/clan scoreboards. However the only sink for them is the upgrades. Which maxes out at only 1810 a round that can be spent. Any other transaction involving credits only spreads them around the economy, but they never leave the economy. The only time when this would be a good thing, is if they were being spread to other players to buy their upgrades, but for one there aren't enough active players who need the upgrades to sink enough, and two there is no fair way to transfer that amount of credits to the people who would need them.
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Relic | Gepost: |
Berichten: 95 Berichten: 8 Locatie: Bahamas |
here is an idea trained ships for credits i !#@!$ hate training assaults!!!
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
If that doesn't make it onto the chopping block, I train ships for 1.6m T
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Relic | Gepost: |
Berichten: 95 Berichten: 8 Locatie: Bahamas |
ill keep that in mind
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
You are right ROS.
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
I think reducing round rewards would only limit future collection of credits. It doesn't solve the issue of the game being saturated with credits. For instance:
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