Bericht Titel: Planet Count ()
Poster: Zerohours
Bericht gestart:
Berichten: 24 Laatste bericht: door ReaperOfSouls
Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
Hello Everyone,
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watupdogg | Gepost: |
Berichten: 2391 Berichten: 346 Locatie: Portugal Geslacht: Man |
Way too many planets, I like it around 5k |
Serenity | Gepost: |
Berichten: 39 Berichten: 0 Locatie: United States Geslacht: Vrouw |
I personally feel there is no reason to continue to have them spawn when there's not enough activity to counterbalance them.
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
Honestly I think the massive recruitment drive and the 5-10 daily new players have inflated the number of planets by a lot. Much more than the normal spawn rates have. Having all those extra systems spawn with new players increased the planet count dramatically. I'd like to say there could be some kind of timer on new player accounts. They auto-spawn into the real arena after a month, so maybe if a player spawns into the real arena with only one planet and after one month in the real arena still only has one planet their SPC's are deleted, leaving only their original planet, green, and local SPC? That clears up the clutter of about 7200 planets a month and gives new players two months to decide if they're going to actually try the game. As for the players who already joined and helped us reach 48k planets, I guess you could retroactively scan for players who've passed 2 months since account creation and if they have 0 points and 1 planet oblit their 8 nearby SPC systems.
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zyx | Gepost: |
Berichten: 1976 Berichten: 80 Locatie: Lithuania Geslacht: Man |
Why so many plants here - I will tell - planets are just useless now.
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
I imagine the increased production from massive planet limits like that would make homeworlds start dropping like flies. But with so many innactive's littered around the universe I don't think that's a bad thing. Once those homeworlds are gone there will be no other target than the active players, which in turn could create much more competition.
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
Planets are dropping! Slowly but we are 300 planets lower than yesterday! See the Capture Contest for an update on that contest!
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Gold Rush | Gepost: |
Berichten: 2969 Berichten: 382 Locatie: United States Geslacht: Man |
I 3rd zyx and RoS comments. Even if you just done a 2-3 month 100 planet limit for a "trial" to see the effects that it has. That would be interesting and fun!
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Zerohours | Gepost: |
Berichten: 2443 Berichten: 287 Locatie: Canada Geslacht: Man |
Will it help or hurt activity? Will it be overwhelming? Will it be balanced?
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
Hmm I'll try to be as objective and honest as possible in my analysis of possible outcomes.
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ReaperOfSouls | Gepost: |
Berichten: 266 Berichten: 15 Locatie: United States Geslacht: Man |
3A. It provides more monthly upgrades to spend credits on. Increasing the limit to just 100 gives players another 1250 credits worth of upgrades to sink from the game. And because this change does not directly produce more credits, other than possibly increasing credit sales because of better market prices, this leads to an increase in the value of the credit and a decrease in the number of credits stockpiled.
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