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Bericht Titel: Spy Ships ()

Poster: Zerohours

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Zerohours Gepost:

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Spy ships are now available in assorted sizes up to 15,000 Volume.




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Relic Gepost:

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:p




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10:35:19 | Karil has been defeated by Relic.
10:35:19 | Karil planet 0 Demonville has been captured by Relic, RedRum.
01:52:34 | Professor planet 0 BZ neg13 30 20 has been captured by Relic, RedRum.


Gold Rush Gepost:

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SWEEEEEEET!!!!!!!!

Thank you very much :D




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Zerohours Gepost:

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<3




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I am here to help in anyway I can! Let's have fun!

ReaperOfSouls Gepost:

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Epic. Now allow assaults to travel through warps :D




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Previous Aliases:
JR Scovill
Future SL Ruler
Reaper Of Souls
Reaper Of Souls2
ReaperOfSouls90
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Zerohours Gepost:

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...

Too far

...




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Gold Rush Gepost:

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Ehhh how about fleet hyper jump for ships with hyper and fleet trading so you don't have to do 1 ship at a time?

Oh and I almost forgot fleet surrender so changing s ship shield out between the clan isn't so time consuming




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ReaperOfSouls Gepost:

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Yeah I like those better, and they're more reasonable :)




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Previous Aliases:
JR Scovill
Future SL Ruler
Reaper Of Souls
Reaper Of Souls2
ReaperOfSouls90
RosReborn


Zerohours Gepost:

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There are other mechanics at play here. For instance ship shields, will they even be a thing? If not then we don't need to build new mechanics around it.

These types of things require the recode to be done.




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I am here to help in anyway I can! Let's have fun!

Gold Rush Gepost:

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Unless something major is done in how attacks are done(which I don't see happening) ship shields should always be a thing lol

I do understand your point tho, I do think it should be something to keep and mind and be looked into for the future.

The biggest thing for me would be multiple ship trading at a time VS have to load 60+ assaults 1 at a time. Its already time consuming enough to have to make several trips with a transport. Just my thoughts tho!




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Exemplary Strategy Gepost:

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I think what he means is if the way pages are displayed on the screen changes with the recode (IE, not only 25 or 50 ships shown on attack by ship, or ships seen by type instead of name, etc.) then there shouldn't be mechanics built to accommodate how the code works now in case it changes.
Personally, I've always thought that the ships should be ordered by build in the attack screen.
Fighters first, then assaults, then transports/utility ships.




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