Bericht Titel: Vision Statement ()
Poster: Iiridayn
Bericht gestart:
Berichten: 3 Laatste bericht: door Dios
Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
I think it might be useful for me to record my thoughts about the design of SkyLords, to reference later (easier to find as a separate topic).
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Tom Bomadial | Gepost: |
Berichten: 423 Berichten: 76 Locatie: United States Geslacht: Man |
From my point of view- the trading aspect of the game might be a weak spot! The ability to sell to only allies and/or clan members would be nice. Another game I played had the option of selling to ships on a local market and the trade could be pass worded. There was an option for a reduced price for those with the pass word.
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Yeah, looking at SkyLords as a 4x game, the trading aspect could certainly stand to be expanded. Its not currently core gameplay though, so I'm hesitant to change core game mechanics to bring it into greater focus. I've considered implementing planet "types", where planets can't be used to gather every kind of resource. It would add diversity and might provide some incentive to hold specific planets, potentially increasing interactivity.
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Dios | Gepost: |
Berichten: 2511 Berichten: 165 Locatie: United Kingdom Geslacht: Man |
I'd like to see that trialled actually - it's not a bad idea at all. Personally I'd keep some things permanent (probably troops and/or energy) but have specific resource planets. If you're mid planning an attack and suddenly you can't produce any more iron it forces interaction. Might not have immediate impact given the number of players. But on the assumption that a vision includes expanding the player base I think it would have a good long term impact.
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