| Tom Bomadial | Gepost: |
Berichten: 423 Berichten: 76 Locatie: United States Geslacht: Man |
I am trying to catch up on this thread!
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| watupdogg | Gepost: |
Berichten: 2391 Berichten: 346 Locatie: Portugal Geslacht: Man |
I agree with you Tom, all major changes may have unforeseen consequences. They also may force players to alter their current gameplay. |
| EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
I personally don't see what is wrong with making green planets probe able. If anything it would slow down the rate of them being found / used and would give probing more of an incentive |
| Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
Alright, now my thread is being hijacked, keep green stuff on my green topic... |
| Arcanix | Gepost: |
Berichten: 2047 Berichten: 132 Locatie: Portugal Geslacht: Man |
Turrets have already been nerfed by the last exp boost. Making sure you would need to clean turrets before leeching would raise their value again.
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| Iiridayn | Gepost: |
Berichten: 1647 Berichten: 98 Locatie: United States Geslacht: Man |
Tom: at present my first task is to lay a foundation for future code changes. I am not where I'd like to be (I'd like to be done
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| Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
Yeah, having a lot of weaker ships makes it so it requires more effort to set up, so it is a bonus to active players that are willing to take the time... and I had thought about throwing a shield up, but even good shields aren't indestructible, yes they can be costly to take out, but it isn't impossible...
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| Iiridayn | Gepost: |
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I wasn't clear
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| Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
I figured you meant adding pages in, but I still like shields, and good ones are tranny shields now |
| Iiridayn | Gepost: |
Berichten: 1647 Berichten: 98 Locatie: United States Geslacht: Man |
In order to get the meaty goodness you need to first crack the shell - the more fighters shielding, the more force required to get through.
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), but when I am I might be willing to consider adding a ship class. I'd prefer to avoid feature requests until I'm done with that though, so I can focus on rebuilding the code.
. I'd eliminate the fighter shield by finally putting a pager on the relevant pages. My thought was that if I needed to replicate the functionality, I'd add a ship container in space and call it a carrier