Bericht Titel: Round 120 ()
Poster: Iiridayn
Bericht gestart:
Berichten: 13 Laatste bericht: door Alpha Code
Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Since 3 Jan 2015 I've been working more or less full time on the SkyLords codebase. Right now I am building a foundation - rewriting every single page to support modern best practices (MVC). Once I finish, I estimate around the end of this month or early next month, I will be in a position where I can _finally_ start making changes. Please don't suggest any immediately - I need to stay focused on what I'm doing right now - but be aware that changes will be possible soon.
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
I'll post a couple to get started. Mine have no priority, but these are some visible things which I'd like to see sometime.
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watupdogg | Gepost: |
Berichten: 2391 Berichten: 346 Locatie: Portugal Geslacht: Man |
1)In game virtual map with planets and saved coords and saved ships (stolen from el) |
C | Gepost: |
Berichten: 28 Berichten: 2 Locatie: United States |
We should also start thinking of a way of bringing new people into the game. I stream to a decent size audience but this isn't a game you can stream because of ship and planet coordinates.
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Arcanix | Gepost: |
Berichten: 2036 Berichten: 129 Locatie: Portugal Geslacht: Man |
Very nice iiri! i would rather you finish the rewrite than have a special event but i'm not that active anyway.
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TarogStar | Gepost: |
Berichten: 372 Berichten: 24 Locatie: United States Geslacht: Man |
3D view - you can see planets and ships several levels above/below in different sizes/colors/transparency This would make dogfights a bit more interesting I think as you can't disappear as quickly. Shouldn't be terribly hard to implement, I can help if needed, I love MVC design
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TarogStar | Gepost: |
Berichten: 372 Berichten: 24 Locatie: United States Geslacht: Man |
Another idea: a building that allows you to move a planet for huge cost, enough that it matches the value of hiding a homeworld in a new location. Could possibly be random and have a high probability of ending up near another planet, or allow you to move something like 100 spaces in a direction, but only once a month.
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TarogStar | Gepost: |
Berichten: 372 Berichten: 24 Locatie: United States Geslacht: Man |
watupdogg - I made a flash based 3d star map once, the coordinates of known planets could be put in and people could see a cool looking (if possibly otherwise useless) rotatable map of their planets, might be able to find the code on my computer.
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
I like the idea of the addition of a astrometrics element added to the game which could also tie in with probing and if light. Would be cool to be able to see planets visited , plotted from being found through warp and probing, spying, hyper jumping to locations. Suppose a real on board computer as well. |
Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
TarogStar: good to see you
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TarogStar | Gepost: |
Berichten: 372 Berichten: 24 Locatie: United States Geslacht: Man |
Iiri, those are some good suggestions, maybe putting the grid locations in the alt text of the images would help (like: "Planet offset 3 left and 0 from center"
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