Bericht Titel: What I would do.... ()
Poster: Naltsa Abe
Bericht gestart:
Berichten: 13 Laatste bericht: door Alpha Code
Naltsa Abe | Gepost: |
Berichten: 1600 Berichten: 236 Locatie: United Kingdom Geslacht: Man |
Let the obiteration commence.
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DAngel | Gepost: |
Berichten: 744 Berichten: 57 Locatie: United Kingdom |
I would love to see a few extra servers being made, like OGame. This would give everyone a chance to start fresh while keeping their old saves. This would probably not be good though as we would be splitting the user base :-(
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Tiernan19 | Gepost: |
Berichten: 244 Berichten: 39 Locatie: United States Geslacht: Man |
naltse what i would love is to see u active again
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General Stonewall | Gepost: |
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I'll second that motion
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Tom Bomadial | Gepost: |
Berichten: 423 Berichten: 76 Locatie: United States Geslacht: Man |
I just don't know how large a old timers fleet would get if ships were not taken out of action in an assault. The idea of having dedicated ships was (I think) to simulate a fleet action instead of a single ship action. However none of the game programing allows for a fighter to defend either an assault or transport that it is accompanying. At present I don't know if the system could handle designated fleets for planet assaults or fleet movements. I am sure that working out a routine for a active player attacking an inactive players fleet is plausible.
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Naltsa Abe: those sound like interesting ideas; I honestly don't see the use for a carrier. As I understand it it would do nothing more than the fleet grouping iflight does, but would take more time to code than I think I'd like to spend. Adding a cost to obliterate planets does sound appealing, such as 1 MU E or something like that.
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Tom Bomadial | Gepost: |
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Now I have been doing some thought on this. Maybe my conclusions are wrong.
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Tiernan19 | Gepost: |
Berichten: 244 Berichten: 39 Locatie: United States Geslacht: Man |
what u guys say about the fighters are true BUT it was just be to act like a carrier for its not like u really know where assaults fleet is going to land all ur told is intrution and time to have a need for fighters to go with assault is if n the message u got coords to where the ship or ships are going to land so if u where to progam this u would have to add coords to intrution list ..........and about it costing something to blow up a planet would have to be energy,uranium,hydro but in adding this would do wrong to the game i feel since it never has costed n the past
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Tiernan19 | Gepost: |
Berichten: 244 Berichten: 39 Locatie: United States Geslacht: Man |
if ur thinking of things to add as some of the things talked of n the past the clan planet target a max or more then maxed planet spawn once a months 1pre clan homeworld would be nice could also be add to stats and would lead about to sniping of planets if a clan dosent kill it asap.............also othere would be a ship to find ships that have just been sitting since the dawn of time dont know how u would do range to make it worth it but not worth it so u can still leave ships out or could make a new upgrade costing 1k or more credits to keep ships hiden from said ship which would make for playing having to be active in order to keep said ships/res also would incase sales of credits and or active n rounds to win said credits<------------these are upgrades adds we need the ones that keep the game active,fun,aggresive, and most of all profit for u/full time progammer and or equipment to keep the game running cause lits face it a reprogammer that u have talked about sounds more like a SL two a tottle remake revamp of the game
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Naltsa Abe | Gepost: |
Berichten: 1600 Berichten: 236 Locatie: United Kingdom Geslacht: Man |
Iiri! You are about!
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Tiernan19 | Gepost: |
Berichten: 244 Berichten: 39 Locatie: United States Geslacht: Man |
naltsa abe i agree with the mult serever thing alwasy ends up killing the first and sec n so on but if iiri would shut down for a total rewrite should do what was done for the crash copy paste everything here to a SL2 so to say but also instead of a server 1 and 2 something that i dont ever think has been brought up is a speed round type of thing that would restart every round same format of everything accpet planets produce 10x the amount n a day and instead of a player defeat and times defeat it would be times won times lose
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