Tom Bomadial | Gepost: |
Berichten: 423 Berichten: 76 Locatie: United States Geslacht: Man |
How to define an active player is a difficult one!
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General Stonewall | Gepost: |
Berichten: 2187 Berichten: 23 Locatie: Costa Rica Geslacht: Man |
Humm...well we do have many "active" players that check in an other wise fly under the radar.
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
"I think the definition of active should be based on how long it has been since their last log in. Maybe if you go 30 days with out logging in you're "inactive" untill you log in again"
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Iiridayn | Gepost: |
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I've typically used 2 weeks since last login so far - for example, after that point you start losing resource production.
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Tom Bomadial | Gepost: |
Berichten: 423 Berichten: 76 Locatie: United States Geslacht: Man |
Would it be possible to put inactive players planets (or some of them) into stasus (sic)?
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Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
To refer to the original question of what games we like, SL was the first MMOG I played and I loved it, when it crashed I looked around a bit trying to find something else and mainly found a bunch of irritating games where you'd get the crap beat out of you after a week and you had to typically micromanage building towns or researching (I'm not a sim fan, I prefer the strategy and action). So SL has always been my favorite and I'm no longer playing anything to focus more on family and religion, but could see allotting a little time to this if it is revived with some changes.
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Morale - sounds like a good place to start adding morale code - note that crushing newbies does hurt morale.
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
"My thinking long term is - we might drop nearby planets, since with the random curves it would be hard to check daily, replacing it with probing instead for target acquisition. Ships can iflight wherever as before, but once they reach their target they do not burn after it by default (no rotation for ships). Since invisible ships tend to be used as bookmarks, they can serve as warp anchors. Warp drive can not target anywhere without a beacon - and a beacon can be probed (perhaps anything can be, but beacons can be detected at range - active vs passive probes). Planet beacons can be toggled, maybe another building, or just an option, and anything you own with a beacon shows up in warp locations (but not coordinates)."
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Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
"Do I need to do more for attacking? "
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
Why did this topic go dead |