Arcanix | Gepost: |
Berichten: 2036 Berichten: 129 Locatie: Portugal Geslacht: Man |
One suggestion is that you can only attack up to 1 class down, so Class A can attack ships and planets of Class B and A, B can attack C B A, and so on.
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
Had already been suggested by the programmer but I thnk council didn't like it. |
blazecon0 | Gepost: |
Berichten: 144 Berichten: 9 Locatie: United States Geslacht: Man |
why does there have to be a ship to warp 2? y cant we just keep a limited # of coords in our board computer that show up on the warp list?
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me naam is m | Gepost: |
Berichten: 985 Berichten: 37 Locatie: Netherlands Geslacht: Man |
Makes sense, would probably be easier to program too. How about it as a kind of upgrade in the secret techs screen where every coord costs, say, 20 creds per month?
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blazecon0 | Gepost: |
Berichten: 144 Berichten: 9 Locatie: United States Geslacht: Man |
or you get a # and can add with creds
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civillian1 | Gepost: |
Berichten: 10 Berichten: 0 |
i joined the game a few weeks ago and it might be usefull to put down my toughts of the game 'till now:
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Azazel | Gepost: |
Berichten: 19 Berichten: 2 |
With any game, it is important to grab the interest of new players before they leave. Therefore, I believe that the following change would help to retain incoming players.
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General Stonewall | Gepost: |
Berichten: 2187 Berichten: 23 Locatie: Costa Rica Geslacht: Man |
I like these ideas and think they could work well if we could get them incorporated into the game.
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The Dark Horse | Gepost: |
Berichten: 98 Berichten: 29 Geslacht: Man |
need to make it faster i wait and wait and wait for enough troops to take a planet
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Kilel | Gepost: |
Berichten: 907 Berichten: 34 Locatie: United States Geslacht: Man |
If I recall correctly, they already tried making the game faster. It just didn't work out.
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