Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
While that is true, and probing has many benefits, I think that probing is too complicated for the starting player. It used to be that you had to launch one probe, and that fulfilled the mission. I would compromise at "Launch a probe and find a SPC system", with directions telling you how to do it.
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Dios | Gepost: |
Berichten: 2511 Berichten: 165 Locatie: United Kingdom Geslacht: Man |
This is true, but then links back into the old arguement of how well do we prepare new players for the real arena? Personally I'm finding it hard to strike the balance. I like the idea of teaching new players a fair amount about everything just in case they don't wish to join a Clan and can then stand on their own two feet. But at the same time doing that takes resources and time which can lead to boredom for new players while they wait for that to build up. I seem to remember even when the newbie missions were easy that there was a lot of hurry up and wait.
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Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
I just think the New Player Missions should be faster, and easily completed within an hour. Then give them their 14 days of immunity in which they should continue to learn how to probe, so they can join a clan, etc. etc.
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theKID | Gepost: |
Berichten: 316 Berichten: 16 Locatie: United States Geslacht: Man |
problem is, for a new player to be successful it is important to use there newbie arena to its potential. stay and build up for almost a month which makes me think noobs should stay in nooby arena for a month regardless of when they join the game unless they want to go to real arena, this will make the arena more active andthen hopefully be more willing to stay and build up |
Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
Point is, they get bored with the game, confused with how it works, or simply don't enjoy it like we do. They can pick up strategy as they go, but it's still difficult to keep them into the game.
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Dios | Gepost: |
Berichten: 2511 Berichten: 165 Locatie: United Kingdom Geslacht: Man |
That's been one of the principle problems in the game since it's creation, hence why it is so hard to find a balance between newbie and real. If you can provide the survival aids (i.e SL Library idea promulgated above) then I'm in favour of a far shorter newbie arena. If you have a Library of spreadsheets etc.. or readthroughs of how things work then a new player can zip through the missions and arena, come forth into the Real Arena and then read up and pick the bits of strategy that appeal to them.
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Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
You have a good chance of being prepared once you establish yourself in a clan, and with the rest of the SL community. The major killer of new players isn't veterans and us in the real arena, it's them becoming inactive and such. I think with a shorter newbie mission, new players will benefit from the help we can give. I've been PMing every new player that's joined, with no response from any of them..
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
A thought - what about conditional immunity and no newbie arena?
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
I hesitate on what to train new players on, because the game is very defined by the players. Terms and usage shift, as do gameplay patterns -- I prefer the new player missions to more teach the interface of the game, and as few basics as possible, so they can also participate in redefining the game - and perhaps unset a confident vet or two? I'm hoping, anything to be possible.
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theKID | Gepost: |
Berichten: 316 Berichten: 16 Locatie: United States Geslacht: Man |
Iiri, it took me 3 days to establish 15 planets. possibly because i didnt have probing updates to but all my nearbyes were x20s with 30k defense and i did not have enough iron to make a 50k assault until the second day, then at that point i had 6 planets producing troops and it took forever to make 90k to capture them |