Bericht Titel: Invisible Ships ()
Poster: Cajin Von Sian
Bericht gestart:
Berichten: 11 Laatste bericht: door Cyn
Cajin Von Sian | Gepost: |
Berichten: 495 Berichten: 79 Locatie: Angola Geslacht: Man |
I don't tend to find much use in Invisible ships and was thinking about how to make them more useful-
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Wizardro | Gepost: |
Berichten: 437 Berichten: 100 Locatie: United States Geslacht: Man |
there would have to be an upgrade then to combat those ships... like a "leech detection software" or an ability of a fighter to scan your ship to detect bugs..
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H911Reiver | Gepost: |
Berichten: 1939 Berichten: 44 Locatie: United States Geslacht: Man |
I was thinking one possible use of invisible ships would be as I-flight/hyperjump beacons
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Hoorah | Gepost: |
Berichten: 40 Berichten: 3 Locatie: United States Geslacht: Man ISP: AT&T Worldnet |
i like the leech idea and the beacon idea is great i like it a lot
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Wizardro | Gepost: |
Berichten: 437 Berichten: 100 Locatie: United States Geslacht: Man |
I like the beacon idea aswell
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me naam is m | Gepost: |
Berichten: 985 Berichten: 37 Locatie: Netherlands Geslacht: Man |
looks like brilliance to me.
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
I've thought before about the leech, and have yet to find an adequate way to program it - but the beacon idea would work quite well in my mind, as well as enhancing what I tend to use them for already
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Sicario | Gepost: |
Berichten: 51 Berichten: 2 Locatie: United States Geslacht: Man |
I like the beacon idea.
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dagdamor90 | Gepost: |
Berichten: 26 Berichten: 7 Locatie: United States Geslacht: Man |
about combating the leech, could it have a chance to be shaken off? as in, it is attatched to the host, the host makes a jump, and the leech has a chance of just being left where it was instead of staying with the host rather than being destroyed like the warp chance. |
Dios | Gepost: |
Berichten: 2511 Berichten: 165 Locatie: United Kingdom Geslacht: Man |
Personally I think it should attach for up to 5-6 jumps, with a % chance of being shaken off each jump. From each jump it should give you co-ordinates that are withing reasonable probing range - degrading each later jump, until shaken off. It means that if a player is careless and only jumps once, you may only need to use say.. 10-15 probes to find him, however if they are careful you may need to use lots of probes.
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Likander | Gepost: |
Berichten: 59 Berichten: 14 Locatie: United States Geslacht: Man |
There was a ship like this in FL, back when there were no HW's just Survivor Carriers, that people dumped off in Deepspace and accessed with thier trannies. The parasite ship would transmit all trades and pirates and the coordinates for these transactions directly to your Board Computer.
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