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watupdogg Gepost:

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im sticking to what i thought before buildings were even introduced, we dont need them, and they only hurt the game... plain and simple.


Pray Gepost:

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I was joking about the ship finder ship, if yall noticed :D

But then it wouldn't matter if people kept on ships.
People can keep on ships.
Building's didn't FIX that problem, they gave incentive to NOT do it.




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20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

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watupdogg Gepost:

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one building that i do think should be made is a scrap shop, toss old useless ships in it to get a return of half the resources used to build the ship..


Griffin Vengance Gepost:

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Limit the number of h/ws to 5, and introduce a system where the attackers gain a profit for attacking. Those are my only suggestions. :)




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00:01:23 | Griffin Vengance has been defeated by Shadow Stalker.

Proof that nagging really does work!

Scene Gepost:

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Limit amount of H/W's (we could have a poll for this). Toss out all the old buildings. Keep turrets, and maybe warp generator.

Add a couple of new ones that are sensible and helpful without providing to much of a change to game play. Junkyard to recycle old ships for example (watuppdog).

Create a new leaderboard for most HW's taken. That would be sick. :D




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Zerohours Gepost:

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I suggested limiting to 10 Hws the first day SL 1 was back:P
Really limiting to 10 HWs I think solves most of the problems...also...making ships die that were produced on the planets...should be reintroduced for anything other then assaults and fighters.




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Cajin Von Sian Gepost:

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There had been talk prior to the crash about having a partial return on crashed assaults in HW attacks- make it a lil more profitable considering the generally weak non-def state...

me and a couple others had talked about the need to make attacking and building HWs up both attractive-

HW building attraction- decent interest and at least a few good valued buildings- but limit the number of planets that can have buildings/interest to 5 (whether have to select them on planet screen or what, dunno)

Attacking- Some felt a downside to the game is the time it takes to build up for attacks- so we felt that you should be able to increase production using morale- .1% increase in production per 100k damage done to another player (.1% minimum so production planets count and SP/Aliens do not) with a 100% increase max- defending player drops a related % down to a minimum of 0 morale which would be normal production rates. ....

There were a couple other notes on it, such as a bonus for attacking someone in the top 5 for previous round and bonuses for those top five also- as well as neg or pos for attacking newer/older players.


Pray Gepost:

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Wow I like Cajin's idea. Using that, 10M points = 100% ? Maybe should be 1M instead.




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20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

Diplomacy & Trading Forum Moderator.



Arcanix Gepost:

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ohyeah i liked that moral thing we talked about, expecially adding a bonus if you hit anyone that got on top 5 or top 10 last round, that would be nice.


Cajin Von Sian Gepost:

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You figured a lil off Pray- it is 1M points for 100%- 100M Damage or 1000 gathering planets (lil more time)- and with 50 20x planets and the 100% bonus you could achieve 90M defensive resources per round reasonably- which makes me think of another question- will all the planets in the reset be 10x... will move my post to a new posting to see comments on it since it isn't strictly buildings....


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