Bericht Titel: Help needed on cost of experience ()
Poster: Professor
Bericht gestart:
Berichten: 11 Laatste bericht: door Professor
Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
For the value of ships destroyed in points, I am having some problems figuring out the lowest cost way of getting experience on a ship. I do not want to make points for killing ships be equal to the highest cost way of doing something, or people will use a lower cost training technique to arbitrage and will run up points artifically in ways not expected.
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Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
Until I am absolutely convinced that there is no way to arbitrage a change in points for killing ships with experience, the experience part of the current ship kill points will remain unchanged.
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Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
Cheapest way is killing other's property for sure
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Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
Thanks RBA. I will be looking more closely at points for experience. For now, 200% experience on ship gives 100 points more than untrained ship, and that will only change if I am confident that there is not a "cheap" arbitrage opportunity to get points by training at low cost and then killing trained ships for the extra points value of experience for those ships.
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Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
Points are actually too low for killing transports and trained assaults only - greatest ships in the game that die very rarely.
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Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
"1 point per 500 volume is what i offer for all types of ships. Since exp of assaults is significantly more expensive than exp of other ships 250 points per exp point could be added only to assaults. So points for volume killed only plus points from exp if assault is killed."
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Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
No, points won't change with market prices. I have a good feeling for long term market pricing ratios between resources, and will use those ratios in setting the relative value of different types of resources in being destroyed. For example, iron has been within 0.4 to 0.6 of the cost of troops for most of the history of the market. It is lower now, but that situation might change if people start making more ships for ship to ship combat (hint, iron might be cheaper than it will be in the future on the market right now).
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Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
Ah right, I misread it.... Too complex for me.
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Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
Smaller transports and assaults wouldn't bring any problems in my suggestion. Though the new formula is fine for fighters and transports - i can't find manipulation opportunities (atleast yet
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Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
True, RBA. It has always been like that.
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EL | Gepost: |
Berichten: 1705 Berichten: 182 Locatie: United Kingdom Geslacht: Man |
meh i cant be bothered to read it all cuz im a "air head" |