Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
Better make that the next round. Announced a bit too late for this one. I have nothing against shield changing but those who are ready to attack this month will attack this month and those who aren't won't despite the change.
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Filas | Gepost: |
Berichten: 2042 Berichten: 148 Locatie: Lithuania |
In principle I like this particular change, as 5x defence increase due to shields is really too big.
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Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
The list looks pretty good
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Dregnaought | Gepost: |
Berichten: 150 Berichten: 15 Geslacht: Man ISP: Verizon |
A watched pot never boils.
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kotica | Gepost: |
Berichten: 935 Berichten: 84 Locatie: United States Geslacht: Man |
dregnaought: interesting points. Perhaps we are just part of an experiment the prof is conducting.
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SuperSmithie09 | Gepost: |
Berichten: 426 Berichten: 129 Locatie: United States Geslacht: Man |
LEAVE IT ALONE PROFESSOR!!!!!!!!!!!!!!!!!!!
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Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
Equalibruim is not a flat surface of the poriddge. Equalibruim is a tasty poriddge. Do we want a flat surface which means no stiring or do we want a tasty poriddge which is not achieved yet and requires some stiring? I want tasty poriddge.
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mehdec | Gepost: |
Berichten: 1152 Berichten: 87 Geslacht: Man |
I think if we increase the rewards for places in the rounds and keep the defence formula that is now it will be better than changing formula. try playing with different variables
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Pray | Gepost: |
Berichten: 2255 Berichten: 147 Locatie: United States Geslacht: Man |
"nooooooooooooooooooooooooo i dont like rollercoasters
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mythics | Gepost: |
Berichten: 851 Berichten: 69 Locatie: United States Geslacht: Man |
i think that a good solution would be variable award amounts. like one round it is 2k credits for winner and the next month is 3.5k or something and its not posted till the first day of the round. so people would be wondering to go for the round cuz they think credit reward is good enough, or to hold cuz next round will be better. Also this would enable control over how many attacks occur (assumed) a high credit reward would mean greater attacking, while a low credit reward would give players time to catch their breath so to speak and to replenish the HW supply.
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