Bericht Titel: I was thinking ()
Poster: Naltsa Abe
Bericht gestart:
Berichten: 7 Laatste bericht: door Iiridayn
Naltsa Abe | Gepost: |
Berichten: 1600 Berichten: 236 Locatie: United Kingdom Geslacht: Man |
About fighter combat, now its all well and good being fast, and its all well and good being able to move up and down planes
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
1 is tricky ;P, but 2a is doable. 2b is difficult, but doable as well (just is slower, as every move command prolly requires a non-trivial query beforehand).
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Naltsa Abe | Gepost: |
Berichten: 1600 Berichten: 236 Locatie: United Kingdom Geslacht: Man |
then again if 1 can be done 2 is not needed
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Can you imagine how the user interface would have to work though? Because I can't ;P.
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Bert2 | Gepost: |
Berichten: 2477 Berichten: 101 Locatie: United States Geslacht: Man |
I could,
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
If you could mock up a picture of what you're talking about I'd be better able to tell you how difficult it would be (as I'm not certain I understand quite what you just said
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Reiver Demon | Gepost: |
Berichten: 600 Berichten: 15 Geslacht: Man |
look at MBIK's game, he has something like that, and a pic of what it looks like in his manual
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Bert: A problem imo is if they can hit each other from 5 off in the z axis but can't in the x or y axis. However, simply displaying them unmodified in the screen if they are +-1 and allowing attacks is quite doable; further difficulties arise if a new image needs to be added however.
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