Filas | Gepost: |
Berichten: 2042 Berichten: 148 Locatie: Lithuania |
"yes, it was known by LTC before, but not by me or Iiridayn or most of the rest of the players in the game"
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Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
Yes, and there were other bugs like needing 1 vital to produce any troops (no longer needed now) and not being able to produce troops any more for free if you have 1 million vital (which I discovered by accident and then found that others had been exploiting quietly for quite a while.
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AGUX | Gepost: |
Berichten: 2908 Berichten: 116 Locatie: Lithuania Geslacht: Man |
I have nothing against fixing bugs and game design
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Filas | Gepost: |
Berichten: 2042 Berichten: 148 Locatie: Lithuania |
indeed I think current difference between trading and attacking ships is quite good thing as shield can protect your ships from pirating but can't protect from planet defending fighters.
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watupdogg | Gepost: |
Berichten: 2391 Berichten: 346 Locatie: Portugal Geslacht: Man |
so wait we dont need to put our production on vital anymore? |
Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
You do need to produce vital, but you don't have to have 1 vital left on the planet. If vital and troops are equal, and there are zero of both on the planet, you will produce troops now. This is not the way it used to be. In the past, you had to have 1 vital on the planet PLUS same amount of vital production as troop production to make any troops at all.
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GholaBashar | Gepost: |
Berichten: 1246 Berichten: 68 Locatie: Romania |
walls are fine the way they are. one can jump in with a trader and not be able to pirate. but if he can get a fighter there in time he can attack the assaults.
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