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Professor Gepost:

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It seems that most players don't want ANY damage, much less instant damage.

Of course, most people want OTHERS to have damage done to them, but not to have any risk or even uncertainty themselves.

Seems to me that risk and uncertainty should be part of the challenge of the game, but not everyone agrees with my views on these specific points.




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Arcanix Gepost:

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well if it was up to me i woudn't chnage anything else except maybe interest, as you said before there were more 38 new hws this round, and i think that having turrets as defense adds everything we need to have hw in the game. ;)


FBI Gepost:

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I agree with Naltsa Abe. I kno wthat ships assignance is not realistic but this is not the only feature not realistic that there is this game...

If we want Homeworld... We must return to past...




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FBI Gepost:

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Or maybe we can buy Homeworld and Homeworld 2: beatiful videogames :D




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Arcanix Gepost:

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lol :D


mehdec Gepost:

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yes yes we do as FBI:D




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Dios Gepost:

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There is always an old solution that increases defence which would work as an incentive, so divide by 5 instead of 10 in the defence formula, double the defence with shields.

This wouldn't help much, but it would be an incentive.




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Laurrriz Gepost:

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yeah the defence has to go up - that way HW attacks would have to be more precise and organised, not to mention costy.

P.S. I agree with FBI on that one ;) :D




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Professor Gepost:

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okay, this will be one issue for voting on. Higher defense formula effect.




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watupdogg Gepost:

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yes i agree with higher defense;)


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