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Iiridayn Gepost:

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Hmm, sounds like only certain changes are "too many changes". As to the technical feasability, this shouldn't be too hard to do.




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LordAiron Gepost:

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I think beter, if Warp % to move to thesome planet will be 10% and ships crush 80% :D




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drenlock Gepost:

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yes, so the only way to lose planets through warp is to have nearbys :D
i like:D




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Alpha Code Gepost:

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its a very good idea :D




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Professor Gepost:

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Maybe we have the warp only go to planets of players who are in the top 10 in points for the round? That might make things a bit interesting ... and give them some extra challenges.

Hey, wait a second - that includes me ...

:out:




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Rukna Baisioji Akis Gepost:

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Make it goes only to Spc systems and everyone will be happy.
And there is more than enough risk every day excluding warp :S




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Dios Gepost:

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^^ agreed.




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Professor Gepost:

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Not everyone will be happy. I prefer to take a vote on the issue to see how many people will be happy with different alternatives.




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Cydiona Gepost:

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lol i have not seen one negative post, and you can be sure that smartfox has read this topic ;)




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Professor Gepost:

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he is thinking. he needs to figure out how to maximize his personal gains from whatever we do. Probably, he does not care as he will adapt and do well regardless of our decisions in this regard.




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