Bert2 | Gepost: |
Berichten: 2477 Berichten: 101 Locatie: United States Geslacht: Man |
No we won't.
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Arcanix | Gepost: |
Berichten: 2036 Berichten: 129 Locatie: Portugal Geslacht: Man |
if you make defense buildings cheap(at least i will) build them all in my production planets, so more 25 mini-hws |
Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
Agree with Arcanix. Market change will make a great effect. Points for resources will make a great effect. Buildings will make a great effect. So leaves only keeping resources in ships, (my fourth point was made in the other topic about this).
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Bert2 | Gepost: |
Berichten: 2477 Berichten: 101 Locatie: United States Geslacht: Man |
This is why I hate having two topic on the same thing. Defensive building are in the work but are no where near ready for any kind of implimentation. Maybe in feb or march. Even then we're not sure what they will look like. This is one of the reasons I'm against raising the def formula for the assaults. Because with all thats comming attacking will get harder and I think its premature monkey with that.
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Rukna Baisioji Akis | Gepost: |
Berichten: 1374 Berichten: 103 Locatie: Lithuania Geslacht: Man |
I can answer to your bored question: NOHOW
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Bert2 | Gepost: |
Berichten: 2477 Berichten: 101 Locatie: United States Geslacht: Man |
Look I live on the support forum I know almsot all of the angles because I've brought most of them up or worked on them. So....
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Dios | Gepost: |
Berichten: 2511 Berichten: 165 Locatie: United Kingdom Geslacht: Man |
I support the ideas of this...however they're not neccessarily a problem, Vietnam wasn't fair, but that didn't stop the Viet Cong using Geurilla warfare against the Americans, I suddenly don't see the problem in making yourself as small a target as possible...
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Bert2 | Gepost: |
Berichten: 2477 Berichten: 101 Locatie: United States Geslacht: Man |
I don't care one way or the other either. Vietnam wasn't fair thats real life. But the this is a game it is supposed to be fair or else why are we playing. And if we were doing the Vietnam as an online game with only two players US vs VC I'd have nuked the north to glass, poison gassed all other territories that I didn't control then institute a harsh rule and marshall law until the VC were all dead. Then the vc wouldnt be a threat. This is not possible in RL but a game should be balanced. If its not fair to all then we have a problem. If we decide to let peolple attack HW for big points and not be able to be attacked back then we have an unbalanced game. If everyone gets rid of their HW's then this isn't a problem any more as it is Gorilla vs Gorilla but the game will be alot different than what we play now. All I want to know is what does everyone want to do. We really need a poll. If we want to save Hw's and that style of play we need to balance it. If not then we let the slow progression of play continue for a year or so then figure out what to do when there are no more hw's to attack. But if we do and everyone b!tches about it later then no one who plays that style should get a say so as to how to fix it. Oh and I get an unlimited I told you so.
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Professor | Gepost: |
Berichten: 5830 Berichten: 405 Locatie: China Geslacht: Man ISP: MSN |
I obviously would like to see HWs more valuable, but I do not want to take actions which will:
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Iiridayn | Gepost: |
Berichten: 1646 Berichten: 98 Locatie: United States Geslacht: Man |
Bert, I think you're missing the point... Also, I am strongly opposed to forcing anybody to do anything, though I don't mind making something (such as homeworlds) a strategic imperative. Back when, players also did not have to have a homeworld... Most did because there were good reasons to. I would rather ensure that there are good reasons to keep a homeworld, than to arbitrarily force players to keep one. The goal is balance, not imbalance. (Also, to see what a mess giving points for posting makes, check out Gaia).
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